![]() One thing that having an arcade version has allowed us to do, especially in Japan, is that once the game's released, it's online, it's networked, so we can get a lot of feedback and then adjust the game - we can update it over the network, so that has allowed us to do a lot of balancing of the game and the fighters, which is very difficult to do. Maybe one of the key factors is that even if you have a very bad player against someone who's not so bad, if you play ten matches, the advanced player won't always win all ten of those, that is just the nature of the game to mix things up a bit. It's pretty well balanced, and it kind of shows, because it still has popularity in arcades. Probably the console users are ten or twenty times more than the arcade, so there is that fact, but I have tried to focus on making a game that appeals to both - it's not made for just the hardcore arcade audiences. Harada: It's a difficult question, but I have been working on the series myself for over ten years now, and I have really tried to tune the emphasis so that it does well in both the arcades and at home. Kikizo: How much would you say you're designing Tekken 6 for the Japanese arcade scene, which is still really competitive, compared to console players around the world? ![]() He showed us the arcade version of the game that's due out in Japan next week, and demonstrated it to us using a rather cute little console-style arcade stick. 1 at the Contents Production Headquarters of Namco Bandai Games Inc., which is quite a mouthful but basically means it's Namco's elite studio and this is the guy who's been in charge of Tekken for over ten years. Harada-san is the Manager of Game Design Section 2, R&D Dept. A final bonus character, Azazel, is said to bring the true roster up to 41 characters overall. The game also introduces six completely new stages ( Anger of the Earth, Electric Fountain, Fiesta del Tomate, Hidden Retreat, Lightning Storm and Tunnel Disaster), new "Item Move" features for specific characters, and a "Hair Customize System" which allows the player to change the styles and colours of the characters' hair all the characters are also more balanced out here, as several of them ( Robert "Bob" Richardson in particular) were found to be too overpowered in the original Tekken 6.Bloodline Rebellion, which is released in Japanese arcades on December 18 (and happens to be the version next year's PS3 and Xbox 360 release is based on) adds a further two characters - Alisa Boskonovitch and Lars Alexandersson - both sounding like they're straight off the set of a European porn flick, and both looking the part as well. Introducing two new characters, Alisa Bosconovitch (the creation of Doctor Geppetto Bosconovitch who was introduced for the PlayStation version of Tekken 3), and Lars Alexandersson (described as "a strange foreigner") as well as a gold version of the final boss Azazel, all the Tekken-Net ID cards with the rank of "Conqueror" and below were also reset back to "1st Dan" for this update (but those with ranks higher than "Conqueror" were not affected) - and the game's hidden boss, Nancy-MI847J, also loses less energy from all players' attacks in this update. ![]() Tekken 6: Bloodline Rebellion ( 鉄拳6血統反乱,, Tekken 6: Kettō Hanran ?) is: a one-on-one fighting arcade game that was released by Namco for Tokyo on December 10, 2008, in the rest of Japan on December 18 of that very same year and in all other countries on Januit runs upon that company's System 357 hardware, and as its name suggests, it is an update of Tekken 6, which was released in the previous year.
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